Aa2 How To Install Mods
I installed the 6.3 version of AA2install, improted mods list from Illusion wizard and installed AA2 HEXA Override Collection v2.8 and AA2 HEXA Clothing Collection MK-III v5.0 successfully. But now when I try to uninstall any of them, it crashes instantly on 'creating pp queue' saying 'Non-negative number is required' (full log text is in txt file). I tried clearing the cache - no effect. I'm not much a of a programmer so I don't know how to build the latest commit. Hope you can fix this.
Necessary files. So it looks like 7z modules are really the source of the problem, since you were using 15.06 beta. I got v 15.14 from 7z's github and replaced corresponding dll and exe files in tools 7z directory.
Auto-detects the location of both AA2 AA2Install - Open source alternative to Illusion Wizzard mod installer. >Some faggot packaged an AA2 install up with. HUD for CoM, Last Day and other CoC/CoM derivative mods that merges the Last Day/CoM HUD with the AA2 HUD. It will work with Call of Chernobyl and mods for it.
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It works like a charm now, the game runs correctly and installation/uninstallation works like it should. The only small problem that still remains is when i try to install 'Compatibilities and Buttons by Ogoro' mod, it installs successfully but remains unchecked and still being shown as uninstalled. Can this be fixed?
Yes, I've already rewritten how 7z files are handled in the latest commit and it uses the latest 7z modules (15.14) so the issue with that has already been fixed. For your last problem, have you looked inside the mod you're trying to install? If the structure of the 7z isn't the same as a wizzard-ready mod then AA2Install will try to install it, find no files to install in the predefined structure and not report as installed as it didn't find any files to install in the first place. In the latest commit, AA2Install indicates if this is the case and what action needs to be taken about it.
If you want, I can build the latest commit for you to try and report if you continue to have issues (taking into consideration that it passes the automatic tests but the actual user tests haven't been run). External links are fine here. I'm pretty sure the reason why it doesn't like that mod is because of the capitalization of the 'AA2_PLAY' folder inside of the mod. Without going into great technical detail as to why the capitalization matters with AA2Install and why it doesn't with Wizzard, fixing up the folder inside the mod should do the trick.
If you want to try the latest commit, I've uploaded a build here: I haven't added in the proper folders but it should generate them when you launch the program for the first time. I'd recommend using it in a completely new folder and not overwrite it with your old AA2Install version. You can copy over the mods and backups folder though. Everything seems to be OK with the new version, the game runs fine, though an 'autoscroll log' checkbox in the log tab would be nice, along with 'total time spent' lines in the log showing how much time exactly was spent for all synchronization process (possibly). The ogoro's mod installs fine now and is shown as installed, though it requires to enable 'Ignore conflicts' in the options. Without it it stops installation and log shows which files are exactly conflicting, this is really useful feature. But it's OK for it as this mod is a fix for the other mod (details:) so it's fine that it overwrites some of the files of the other mod.